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Courses may be offered in one of the following modalities:

  • Traditional in-person courses (0–29 percent of coursework is delivered online, the majority being offered in person.)
  • Hybrid/blended courses (30–79 percent of coursework is delivered online.)
  • Online courses (100 percent of coursework is delivered online, either synchronously on a designated day and time or asynchronously as a deadline-driven course.)
  • Hyflex (Students will be assigned to attend in-person or live streamed sessions as a reduced-size cohort on a rotating basis; live sessions are also recorded, offering students the option to participate synchronously or view asynchronously as needed.)

If you are enrolled in courses delivered in traditional or hybrid modalities, you will be expected to attend face-to-face instruction as scheduled.


CSC 171: Introduction To Computer Programming (lecture)

4 credits

Develop a solid foundation in a modern programming language, concepts of programming such as variables, datatypes, functions, I/O, parameter-passing, assignment, classes, lists, arrays, conditionals, loops, and recursion. Understand techniques of analysis, design, testing, documentation, coding, and debugging. (Learning Goals:Q;Distribution Reqs:Mathematics,Computing & Logic)

Learning Goals

Students will program in the Python language using a program development environment  to carry out a design-code-test-debug cycle. Students will apply a procedural programming paradigm by writing small working programs that utilize variables, methods, classes, conditionals, recursion, and looping. Students will design solutions for written problems by using online tools such as myprogramminglab and codingbat. Students will trace the execution of programs by hand, tracing values of variables at different times both on paper and while debugging their own programs. Students will demonstrate fluency in the object-oriented programming paradigm by completing many small programs that use and create objects. The final game creation project will demonstrate proficiency in the use of spiral development methodology, which includes a sequence of testable versions. The game creation will require selection of test cases, solution design and implementation, testing and internal program documentation.

*The learning goals displayed here are those for one section of this course as offered in a recent semester, and are provided for the purpose of information only. The exact learning goals for each course section in a specific semester will be stated on the syllabus distributed at the start of the semester, and may differ in wording and emphasis from those shown here.

Sections Offered: Spring 2026

Introduction To Computer Programming (lecture)
0145-171-002 TBA Mon/Wed/Fri 11:00 am - 11:50 am Garden City 4
Introduction To Computer Programming (lab)
0145-171-020 TBA Mon/Wed/Fri 12:00 noon - 12:50 pm Garden City

Sections Offered: Fall 2025

Introduction To Computer Programming (lecture)
0145-171-002 D. Chays Tue/Thu 1:40 pm - 2:55 pm GC - SWL 100 4 This Course is Filled to Capacity
0145-171-003 I. Vitale Mon/Wed/Fri 12:00 noon - 12:50 pm GC - NEX 159 4
Introduction To Computer Programming (lab)
0145-171-020 D. Chays Tue/Thu 3:05 pm - 4:20 pm GC - SWL 100 This Course is Filled to Capacity
0145-171-030 I. Vitale Mon/Wed 2:25 pm - 3:40 pm GC - SWL 101

 
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