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Courses may be offered in one of the following modalities:

  • Traditional in-person courses (0–29 percent of coursework is delivered online, the majority being offered in person.)
  • Hybrid/blended courses (30–79 percent of coursework is delivered online.)
  • Online courses (100 percent of coursework is delivered online, either synchronously on a designated day and time or asynchronously as a deadline-driven course.)
  • Hyflex (Students will be assigned to attend in-person or live streamed sessions as a reduced-size cohort on a rotating basis; live sessions are also recorded, offering students the option to participate synchronously or view asynchronously as needed.)

If you are enrolled in courses delivered in traditional or hybrid modalities, you will be expected to attend face-to-face instruction as scheduled.


COM 259: Interactive Art And Digital Media

3 credits

Students will experiment, tinker, and play with interactive art and design processes to develop the ability to creatively express ideas using various media including 3D printing, e-textiles, video mapping, microprocessors, and more. Individual and collaborative work will be informed by contemporary interactive art and design from around the world.

Learning Goals

Students will:● compare, interpret, and analyze a range of interactive art and digital media concepts and practices by researching and reviewing interactive arts/artists/designers paying particular attention to socially engaged art/social practice;● develop basic technical knowledge and applicable skills with a variety of interactive art and digital media tools;● engage conceptual, aesthetic, utilitarian, and social aspects of interactive art through the creative generation and production of hands on interactive projects;● work collaboratively to explore, experiment, create, and resolve interactive art processes and final projects;● reflect and critique their own and their peers' work in relation to conceptual, aesthetic, utilitarian, and social aspects of interactive art through ongoing reflection activities including construction of a Google Site.

*The learning goals displayed here are those for one section of this course as offered in a recent semester, and are provided for the purpose of information only. The exact learning goals for each course section in a specific semester will be stated on the syllabus distributed at the start of the semester, and may differ in wording and emphasis from those shown here.

Sections Offered: Fall 2024

Interactive Art And Digital Media
0108-259-001 C. Maguire Thu 3:05 pm - 5:35 pm GC - HRH 104 3 This Course is Filled to Capacity

 
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