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Courses may be offered in one of the following modalities:

  • Traditional in-person courses (0–29 percent of coursework is delivered online, the majority being offered in person.)
  • Hybrid/blended courses (30–79 percent of coursework is delivered online.)
  • Online courses (100 percent of coursework is delivered online, either synchronously on a designated day and time or asynchronously as a deadline-driven course.)
  • Hyflex (Students will be assigned to attend in-person or live streamed sessions as a reduced-size cohort on a rotating basis; live sessions are also recorded, offering students the option to participate synchronously or view asynchronously as needed.)

If you are enrolled in courses delivered in traditional or hybrid modalities, you will be expected to attend face-to-face instruction as scheduled.


CSC 171: Introduction To Computer Programming (lecture)

4 credits

Develop a solid foundation in a modern programming language, concepts of programming such as variables, datatypes, functions, I/O, parameter-passing, assignment, classes, lists, arrays, conditionals, loops, and recursion. Understand techniques of analysis, design, testing, documentation, coding, and debugging. (Learning Goals:Q;Distribution Reqs:Mathematics,Computing & Logic)

Learning Goals

Students will program in the Python language using a program development environment  to carry out a design-code-test-debug cycle. Students will apply a procedural programming paradigm by writing small working programs that utilize variables, methods, classes, conditionals, recursion, and looping. Students will design solutions for written problems by using online tools such as myprogramminglab and codingbat. Students will trace the execution of programs by hand, tracing values of variables at different times both on paper and while debugging their own programs. Students will demonstrate fluency in the object-oriented programming paradigm by completing many small programs that use and create objects. The final game creation project will demonstrate proficiency in the use of spiral development methodology, which includes a sequence of testable versions. The game creation will require selection of test cases, solution design and implementation, testing and internal program documentation.

*The learning goals displayed here are those for one section of this course as offered in a recent semester, and are provided for the purpose of information only. The exact learning goals for each course section in a specific semester will be stated on the syllabus distributed at the start of the semester, and may differ in wording and emphasis from those shown here.

Sections Offered: Fall 2024

Introduction To Computer Programming (lecture)
0145-171-001 R. Siegfried Mon/Wed/Fri 9:00 am - 9:50 am GC - SCB 309 4
0145-171-002 D. Chays Tue/Thu 1:40 pm - 2:55 pm GC - SWL 100 4
0145-171-003 I. Vitale Mon/Wed/Fri 12:00 noon - 12:50 pm GC - SCB 308 4
0145-171-004 K. Pepper Mon/Wed/Fri 10:00 am - 10:50 am Garden City 4
Introduction To Computer Programming (lab)
0145-171-010 TBA Mon/Wed/Fri 10:00 am - 10:50 am GC - SWL 100
0145-171-020 D. Chays Tue/Thu 3:05 pm - 4:20 pm GC - SWL 100
0145-171-030 I. Vitale Mon/Wed 2:25 pm - 3:40 pm GC - SWL 100
0145-171-040 K. Pepper Mon/Wed/Fri 11:00 am - 11:50 am GC - SWL 101

Sections Offered: Spring 2024

Introduction To Computer Programming (lecture)
0145-171-003 I. Vitale Mon/Wed/Fri 9:00 am - 9:50 am GC - SWL 100 4
0145-171-004 I. Vitale Mon/Wed/Fri 10:00 am - 10:50 am GC - SWL 100 4
Introduction To Computer Programming (lab)
0145-171-030 C. Miles Mon/Wed/Fri 10:00 am - 10:50 am GC - HHE 108
0145-171-040 M. Fernez Mon/Wed/Fri 11:00 am - 11:50 am GC - HHE 108

 
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