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Courses may be offered in one of the following modalities:

  • Traditional in-person courses (0–29 percent of coursework is delivered online, the majority being offered in person.)
  • Hybrid/blended courses (30–79 percent of coursework is delivered online.)
  • Online courses (100 percent of coursework is delivered online, either synchronously on a designated day and time or asynchronously as a deadline-driven course.)
  • Hyflex (Students will be assigned to attend in-person or live streamed sessions as a reduced-size cohort on a rotating basis; live sessions are also recorded, offering students the option to participate synchronously or view asynchronously as needed.)

If you are enrolled in courses delivered in traditional or hybrid modalities, you will be expected to attend face-to-face instruction as scheduled.


Introduction To Video Game Programming (CSC-137)


Semester: Spring 2024
Number: 0145-137-001
Instructor: Zachary Pournazari
Days: Monday Wednesday Friday 9:00 am - 9:50 am
Note: Traditional In-Person Class
Location: Garden City - Hagedorn Hall of Enterprise 108
Credits: 3
Course Materials: View Text Books
Description:

Students will design and create games using game engine software. Students will be introduced to programming concepts such as data structures, control flow, error debugging, and the software development cycle, as well as general skills including structured problem solving, design principles, project management, and technical documentation. (Learning Goals:Q;Distribution Reqs:Mathematics,Computing & Logic)

Learning Goals:   Goals and Objectives:• Analyze games in terms of frameworks (such as Mechanics/Dynamics/Aesthetics)• Design original games in particular genres (action/adventure) with given themes• Write game design documentation• Edit image files and audio files• Program games using game engine software

*The learning goals displayed here are those for one section of this course as offered in a recent semester, and are provided for the purpose of information only. The exact learning goals for each course section in a specific semester will be stated on the syllabus distributed at the start of the semester, and may differ in wording and emphasis from those shown here.

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