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Semester: | Fall 2024 |
Number: | 0145-137-001 |
Instructor: | TBA |
Days: | Monday Wednesday Friday 11:00 am - 11:50 am |
Note: | Traditional In-Person Class |
Location: | Garden City - Swirbul Library GALL |
Credits: | 3 |
Status: | This Course is Filled to Capacity |
Course Materials: | View Text Books |
Description: |
Students will design and create games using game engine software. Students will be introduced to programming concepts such as data structures, control flow, error debugging, and the software development cycle, as well as general skills including structured problem solving, design principles, project management, and technical documentation. (Learning Goals:Q;Distribution Reqs:Mathematics,Computing & Logic) |
Learning Goals: |
Goals and Objectives:• Analyze games in terms of frameworks (such as Mechanics/Dynamics/Aesthetics)• Design original games in particular genres (action/adventure) with given themes• Write game design documentation• Edit image files and audio files• Program games using game engine software *The learning goals displayed here are those for one section of this course as offered in a recent semester, and are provided for the purpose of information only. The exact learning goals for each course section in a specific semester will be stated on the syllabus distributed at the start of the semester, and may differ in wording and emphasis from those shown here. |
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