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Semester: | Spring 2024 |
Number: | 0145-237-001 |
Instructor: | Liam Owens |
Days: | Monday Wednesday Friday 11:00 am - 11:50 am |
Note: | Traditional In-Person Class |
Location: | Garden City - Science Building 227 |
Credits: | 3 |
Notes: |
Required For All Computer Science Students Wishingto Graduate With A |
Course Materials: | View Text Books |
Description: |
Students will design and create two-dimensional and three-dimensional games using game engine software and standard programming languages. Students explore all stages of the development process, including documentation, creation of two-dimensional graphics and three-dimensional models, user interface design, and deployment. |
Learning Goals: |
Students will design and create two-dimensional and three-dimensional games using game enginesoftware and standard programming languages. Students explore all stages of the development process,including documentation, creation of two-dimensional graphics and three-dimensional models, userinterface design, and deployment.Pre-requisite: CSC 171: Introduction to Computer Programming (Java). *The learning goals displayed here are those for one section of this course as offered in a recent semester, and are provided for the purpose of information only. The exact learning goals for each course section in a specific semester will be stated on the syllabus distributed at the start of the semester, and may differ in wording and emphasis from those shown here. |
Prerequisites: |
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