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If you are enrolled in courses delivered in traditional or hybrid modalities, you will be expected to attend face-to-face instruction as scheduled.
Semester: | Spring 2024 |
Number: | 0145-387-001 |
Instructor: | Zachary Pournazari |
Days: | Tuesday Thursday 10:50 am - 12:05 pm |
Note: | Traditional In-Person Class |
Location: | Garden City - Swirbul Library GALL |
Credits: | 3 |
Notes: |
Does Not Count For Credit For The Computer Science Major |
Course Materials: | View Text Books |
Description: |
Students will learn about the creative, technical, and business aspects of the video game development process. Students will gain practical experience working individually and on team-based projects. |
Learning Goals: |
: At the end of the course, students should have the ability to:• Describe the complete game design process, including creative, technical, and business aspects.• Collaborate with small, interdisciplinary teams to design a computer game, explicitly addressing the narrative, artistic components, and implementation methods as part of the design.• Collaborate with small, interdisciplinary teams to implement a computer game based upon a complete design.• Collaborate with small, interdisciplinary teams to test and evaluate computer games for playability and for seamlessness of user interface.In addition, students will have the beginnings of a game development portfolio that they can show to potential employers. *The learning goals displayed here are those for one section of this course as offered in a recent semester, and are provided for the purpose of information only. The exact learning goals for each course section in a specific semester will be stated on the syllabus distributed at the start of the semester, and may differ in wording and emphasis from those shown here. |
Prerequisites: |
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