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Courses may be offered in one of the following modalities:

  • Traditional in-person courses (0–29 percent of coursework is delivered online, the majority being offered in person.)
  • Hybrid/blended courses (30–79 percent of coursework is delivered online.)
  • Online courses (100 percent of coursework is delivered online, either synchronously on a designated day and time or asynchronously as a deadline-driven course.)
  • Hyflex (Students will be assigned to attend in-person or live streamed sessions as a reduced-size cohort on a rotating basis; live sessions are also recorded, offering students the option to participate synchronously or view asynchronously as needed.)

If you are enrolled in courses delivered in traditional or hybrid modalities, you will be expected to attend face-to-face instruction as scheduled.


Video Game Development Workshop (CSC-387)


Semester: Spring 2024
Number: 0145-387-001
Instructor: Zachary Pournazari
Days: Tuesday Thursday 10:50 am - 12:05 pm
Note: Traditional In-Person Class
Location: Garden City - Swirbul Library GALL
Credits: 3
Notes:

Does Not Count For Credit For The Computer Science Major

Course Materials: View Text Books
Description:

Students will learn about the creative, technical, and business aspects of the video game development process. Students will gain practical experience working individually and on team-based projects.

Learning Goals:   : At the end of the course, students should have the ability to:• Describe the complete game design process, including creative, technical, and business aspects.• Collaborate with small, interdisciplinary teams to design a computer game, explicitly addressing the narrative, artistic components, and implementation methods as part of the design.• Collaborate with small, interdisciplinary teams to implement a computer game based upon a complete design.• Collaborate with small, interdisciplinary teams to test and evaluate computer games for playability and for seamlessness of user interface.In addition, students will have the beginnings of a game development portfolio that they can show to potential employers.

*The learning goals displayed here are those for one section of this course as offered in a recent semester, and are provided for the purpose of information only. The exact learning goals for each course section in a specific semester will be stated on the syllabus distributed at the start of the semester, and may differ in wording and emphasis from those shown here.

Prerequisites:

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