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Courses may be offered in one of the following modalities:

  • Traditional in-person courses (0–29 percent of coursework is delivered online, the majority being offered in person.)
  • Hybrid/blended courses (30–79 percent of coursework is delivered online.)
  • Online courses (100 percent of coursework is delivered online, either synchronously on a designated day and time or asynchronously as a deadline-driven course.)
  • Hyflex (Students will be assigned to attend in-person or live streamed sessions as a reduced-size cohort on a rotating basis; live sessions are also recorded, offering students the option to participate synchronously or view asynchronously as needed.)

If you are enrolled in courses delivered in traditional or hybrid modalities, you will be expected to attend face-to-face instruction as scheduled.


Computer Programming Bootcamp (CSC-500)


Semester: Summer 2024
Number: 0145-500-001
Instructor: TBA
Days: Friday 1:00 pm - 2:15 pm
Tuesday 1:00 pm - 2:15 pm
Note: Hybrid Online/In-Person Class
Location: Garden City
Credits: 4
Status: Cancelled
Course Meets: May 28 - July 11
Notes:

This Course Is Offered In An Intensive 5-Day Per Week Bootcamp-Style Blended
Online/In Person Format. Expect Homework In Addition To Lecture And Lab. Meets In
Person On 5/28, 5/31, 6/7, 6/14, 6/21, 6/28 And 7/5.

Course Materials: View Text Books
Description:

After completing this course, students without prior knowledge of computer programming will be able to write, read and debug simple interactive computer programs. Students will blend programming methods and techniques that are grounded in solid software engineering principles.

Learning Goals:   Students will be able to:1. (requirements) Analyze problem statements and identify functional requirements.2. (design) Design software-based solutions to problems that implement functional requirements.3. (implementation) Write interactive computer programs given specifications derived from designs using stepwise refinement.4. (analysis) Read interactive computer programs written by others and identify their purpose.5. (execution tracing) Trace computer programs to predict their execution flow.6. (debugging) Analyze interactive computer programs to identify problems and suggest solutions to address issues.7. (testing) Test programs to determine if they work correctly.8. (documentation) Read and write documentation that describes computer programs.

*The learning goals displayed here are those for one section of this course as offered in a recent semester, and are provided for the purpose of information only. The exact learning goals for each course section in a specific semester will be stated on the syllabus distributed at the start of the semester, and may differ in wording and emphasis from those shown here.

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