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Courses may be offered in one of the following modalities:

  • Traditional in-person courses (0–29 percent of coursework is delivered online, the majority being offered in person.)
  • Hybrid/blended courses (30–79 percent of coursework is delivered online.)
  • Online courses (100 percent of coursework is delivered online, either synchronously on a designated day and time or asynchronously as a deadline-driven course.)
  • Hyflex (Students will be assigned to attend in-person or live streamed sessions as a reduced-size cohort on a rotating basis; live sessions are also recorded, offering students the option to participate synchronously or view asynchronously as needed.)

If you are enrolled in courses delivered in traditional or hybrid modalities, you will be expected to attend face-to-face instruction as scheduled.


Learning With Games (EDT-611)


Semester: Summer 2023
Number: 0858-611-001
Instructor: Erik Fox-Jackson
Days: TBA
Note: Online, Asynchronous
Location: Online
Credits: 3
Status: This Course is Filled to Capacity
Course Meets: July 6 - August 9
Notes:

Instructors Approval Required For Non-Educationmajors

Course Materials: View Text Books
Related Syllabi: Chia Yuan Hung for Fall 2014*

*Attention Students: Please note that the syllabi available for your view on these pages are for example only. The instructors and requirements for each course are subject to change each semester. If you enroll in a particular course, your instructor and course outline may differ from what is presented here.

Description:

Digital games are one of the most successful entertainment forms among teenagers and adults alike. Their potential role in the classroom continues to be a subject of debate. This course introduces students to the key topics in the field, including game theory, design, genre and learning principles contained in games.

Learning Goals:   The course has two main goals. Firstly, it introduces students to a range of game genres that have been popular in education. Secondly, it covers a range of learning principles, research topics, controversies, and potential applications for video games and simulations in education, and gives students the foundations for applying both analog and digital games in educational contexts.By the end of the course, students should be able to:Understand major topics in educational games and simulationsSituate video games and learning in its historical manifestations – military exercises, simulations, game theory, board games and digital (video) gamesUnderstand the difference between exogenous and endogenous games, and design a simple endogenous game that can be used to teach a specific topicUnderstand the key differences between popular game genresAnalyze and reflect on the potential of existing games and their potential in educational contexts

*The learning goals displayed here are those for one section of this course as offered in a recent semester, and are provided for the purpose of information only. The exact learning goals for each course section in a specific semester will be stated on the syllabus distributed at the start of the semester, and may differ in wording and emphasis from those shown here.

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